![]() ![]() It's one of the best shmups I've ever played (though I think Ikaruga is a hair better), and I'm thrilled to have access to it at last. There's really no excuse for this I suspect it was an unavoidable technical limitation of some sort, because it's a feature that pretty much kills online co-op for all but the most skilled players.įor the most part, Radiant Silvergun lives up to the hype. A glaring omission is the lack of saving progress in story mode when playing online. I'd have preferred to see these remain unique for each player's save, so one could concentrate on the vulcan weapon, while the other mastered the homing, that sort of thing. Weapon levels, numbers of lives and continues, and other stats are the same for both players when the game begins. When playing in co-op, player two basically copies the progress of player one. I wouldn't say it is unplayable, but it's certainly not ideal. The game runs at a slower pace, and control feels sluggish and laggy. In my experience playing online, I wasn't impressed. Local co-op was a feature of the original, but for this release, online co-op is supported. In addition to the arcade and story modes, there are leaderboards for just about everything. For the grognards who want the authentic experience, the original, pixelly but somewhat more precise display is available. The graphics are enhanced with all sorts of digital voodoo, and look stellar. The enhancements for the Xbox Live release are about what you'd expect. This depth is one way in which the game lives up to its legend. You can play quick and dirty to "beat the game" as soon as possible, work on stringing color chains and maximizing boss damage to get high scores, or just grind your weapon levels for a bit here and there. In essence, there are many ways to play Radiant Silvergun. A third option is to merely survive bosses self-destruct after a given period of time. You can plow right through by concentrating your fire on the boss' central core, or instead choose to surgically destroy every piece in order to gain more points. The bosses are suitably intimidating, and have plenty of firepower, but there's always a way to win in fact, there are multiple paths to victory. Often, levels are quite short, and boss fights appear quite regularly. Even when you die repeatedly, the game is still fun, if nothing else just for the sheer spectacle. When you die, it's because you messed up, not that the game used what feels like a dirty trick to cost you a precious life. Thankfully, the game never feels cheap or artificially difficult. ![]()
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